Home
These people are interesting. Sometimes. [entries|archive|friends|userinfo]
Christian Griffen (xenopulse)

[ website | Berengad Games ]
[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

[Aug. 20th, 2008|10:17 pm]

macklinr
User icon courtesy of Jeff Lower capturing my soul with his magic picture box and Rob Donoghue inscribing strange runes around my likeness.

Fear these digital wizards!
linkpost comment

Reactions to Things We Think About Games, Day 1: 001 - 010 [Aug. 20th, 2008|09:29 pm]

macklinr
[Tags|]

So, Things We Thing About Games is awesome. No, it's the best book I got at GenCon, and I came home with a lot of stuff.

But, rather than go into it more right now, for those who know what this is, this'll make sense: I've going to start a new short-term blog project, where each day I'm going to post my reactions to ten Things until I've cycled through them all. Due to the nature of the book, you'll have to have it to know what I'm talking about -- I want to continue the conversation with those who have it.

Day 1: Things 001 - 010

Thing 001: I don't entirely agree. Human beings are crafty and resourceful, and don't need to be told every explicit thing. Especially with a large board game, not putting explicit space on the board the way the designer envisioned could make the difference between "This board game fits on my coffee table." and "Man, getting the big table out is too much of a hassle. Let's play something else."

And in the sense that any side of a board could be a place for cards and the like, that's just natural. But it's okay for me to figure out which side is best for any given table and seating arrangement.

That said, Arkham Horror could use this. It's one of a few reasons it doesn't come off my shelf but maybe once a year.

Thing 002: I'm a fan of playing chess this way. I almost qualified in my second Drunken Chess Tournament because of this play style. Later, the guy I was playing against (who ended up winning the tournament) said that he was scared playing against me, because I moved my pieces with intensity and focus while just starring at him. So, even in a "hardcore intellectual game," that sort of play can be full of awesome.

Thing 003: That is neat, and is food for thought. I want to incorporate this idea into something with meaning behind it.

Thing 004: Why limit ourselves? Why not try to make it a group event? Four heads are better than one, and while traditional games don't easily support this, I'm sure that we can do a better job of making learning a game a collaborative process rather than a solo one. I'm not saying take what's existing and just throw it to a group, but actually refining an individual game's learning process so that it's more efficient and effective for a group than for the individual.

It's my hope to show how to do this idea with Mythender, and I recognize that that'll be a shit-ton of work.

As a side-note, if no one in the group wants to put the energy into learning a game, it's probably a sign that no one in the group wants to put the energy into playing the game.

Thing 005: Yes. In addition, be wary of when what you think is a rules-text is really an example-text (or vice-versa).

Thing 006: Muddy. The first three are component (and maybe medium), the last is desired result (and maybe process). All in all, it's semantics, and semantics doesn't change what or how I enjoy things.

I'm also not sure about the implication that "games where you don't win are toys." I don't get that thinking or why that's important to say. Help me understand.

Thing 007: I'm so totally doing this. In fact, yesterday I had this very thought, and it's probably because I read this (and the rest of the book) the day before.

Thing 008: YES. Also, have a good variety of one-player games. And party games, in case you have too many for whatever else is in your collection. You know, just have games (which is my excited-but-useless comment).

Thing 009: Actually, one of my favorite rule variants in one of my favorite games, Mystery Rummy (Jack the Ripper is the only one worth playing in my opinion, and a great two-player game) is that no one may look through the discard pile before playing a card to dig through it. But, than that's an explicit rule we play with (and I like the richer play that it brings out).

Thing 010: The last paragraph breaks my brain. In a really good way. But, I suppose active tactics supporting a reactive strategy is more common than my software developer-logic mind can fathom.

Note: all these entries will be tagged, so you can view the collection once it's compiled at: http://macklinr.livejournal.com/tag/things+we+think+about+games
link4 comments|post comment

Landscape vs. Portrait GM screens? [Aug. 20th, 2008|11:32 pm]

gamera_spinning
[Tags|]

Picked up the D&D 4e DM Screen. I must not have received the memo, but I noticed that the Mutants and Masterminds Screen was also landscape instead of portrait. When did this trend take hold? It's not bad, just different.
link1 comment|post comment

Thwarted I tell you! [Aug. 20th, 2008|11:28 pm]

gamera_spinning
[Tags|, ]

I went out Wednesday to try to put my hand on a copy of "Black Lagoon: The Second Barrage, Vol. 1" on DVD.

I tried:
Best Buy
two different Borders
a Suncoast Video
FYE
a Walmart
and even Target

No fucking luck. Best Buy, which sent me a $5 coupon to spend in their store, don't stock it in any of their stores. Borders doesn't either. Neither does Wal-Mart. Suncoast has it backordered, and FYE hadn't even heard of it.

Of course I could order it online, but I didn't want to wait.

Shit.
linkpost comment

Christian the Lion [Aug. 20th, 2008|10:40 pm]

gamera_spinning
[Tags|]

Yes, it's terribly squishy and cute. )

[courtesy of [info]gradeafan].
linkpost comment

Dr. Horrible Music [Aug. 20th, 2008|10:10 pm]

itsmrwilson
I have that last song stuck in my head, so I decided to figure out how to play it.

If anyone's interested, here's a really rough progression.


[Em9] Here lies everything, the world I wanted

at my [C MA7] feet, my [A/C#] Victory's com-[C MA7] plete, so [A/C#] hail to the [B m7] king

([D]every [B m7]thing you've ever...)

[D] Arise and [E sus4] see - [E] eee.

etc.
linkpost comment

Gencon '08 - Things We Think About Games [Aug. 20th, 2008|09:54 pm]

rob_donoghue
[Tags|, ]

So, I mentioned it before, but now I'll highlight it: Things We Think About Games was the coolest thing at Gencon. Specifically my copy of it.

Now, it's a fantastic book, no question at all, and it's well worth the read. Each page is a single thought about games (be they RPGS, Tabletop games or video games), sometimes with some commentary, but it's very quick and readable, and full of things to make you nod and things to make you throw the book across the room. And it's hypnotic. I have proof.

So, based on the format, it's got a fair amount of whitespace, and that fact struck me as I was at one of the WOTC panels, nursing my injured hand. After each panel I went up to talk to people and I was mingling with people who were getting their 4e books signed, and I regretted a little bit that hadn't brought mine around (but only a little - they're heavy!) and those thoughts collided into that strange alchemy that passes for inspiration.

I started presenting the book to people, asking them to flip through it until they found a page they agreed with or disagreed with or that they felt merited comment, and asked them to sign the page and perhaps add a comment.

It worked like a charm.

I think I confused a few people. A lot of people protested that they hadn't contributed to it, and I had to explain that that didn't matter. Several of the people I presented it to had contributed, and I had absolutely no idea, so that also took some communication to smooth over. I'm reasonably sure I completely baffled Robin Laws*, but mostly it worked out really well.



I didn't get signatures from everyone I wanted to, and towards the end I had to ask people if they'd signed it because I was so fried I simply could not remember. But I got signatures from a lot of people, and it was a great conversations starter.

It also did a great job to showcase how awesome the book was. People started flipping through it and they just wouldn't stop. I suspect I made more than a few sales just form people going "Wow, this is _fantastic_. Where did this come from?" There were one or two occasions where I very nearly had to yank it back out of people's hands.

I held off until I got home to read it all, and it was just fantastic to absorb. People had some really great things to say (though many of them also have incomprehensible signatures, so I'm not always sure who said what). Among the signatures, there were some neat trends - a few pages were very popular among editors, and there was a similar trend among graphic designers.

This is, so far as I'm concerned, the mightiest artifact of Gencon '08. It is beaten, battered, a little bloody, brilliant and more than a little bit strange. It is everything Gencon is to me, and I feel fantastically lucky to have it.

So thank you Will Hindmarch and Jeff Tidball and all the contributors for making such an awesome book that created this opportunity. And thank you to everyone who signed the book and helped turn it into something unique and awesome. I'm now storing it with my badgeholder to make sure I take it to all future cons. So if you see me at a con sometime down the line and want to see this book, just ask me. And if you didn't get to sign it at Gencon, please, feel free to add your own bit.

* - It turns out I just didn't quite explain why I was asking
link3 comments|post comment

Just got a FREE DS! [Aug. 20th, 2008|09:11 pm]

girl_gamers

[alukahnicapot]
[Current Location |Home]
[mood | happy]
[music |Nothing]

My best friend recently got the Pokemon Limited edition DS for his birthday. As such, he had no use for his older one, and gave it to me. Yay! Now my only problem is what to play on it. This is where you come in.

I love RPGs, Survival Horror, Puzzels, and Action. No sports games here, please, and nothing with a bad or little story line. Any suggestions?

Thanks!
link15 comments|post comment

My Japanese Coach [Aug. 20th, 2008|07:52 pm]

girl_gamers

[phoenixtsukino]
[mood | curious]

 I've begun taking Japanese in college. I want to learn the language fluently, so I'm looking for a lot of extra things to help me (I'm looking into the Rosetta Stone series). Amazon.com shows 'My Japanese Coach' for pre-order. It sounds like a really good buy. Does anyone have any of the My Coaches? Are they any good? Are they helpful?

My Japanese Coach Product Info
link15 comments|post comment

I Lurves Pandora [Aug. 20th, 2008|05:14 pm]

joshroby
Pandora Radio continues to be freaky-awesome and supercool. Earlier today I finally taught my techno station what kind of techno I liked, and shortly thereafter it pulled up Underworld's Born Slippy, a song which I played endlessly until I lost the single and couldn't remember the title or artist.

It's also finding new stuff for me, songs that I really dig immediately and I haven't heard before. The easy-buy one-click thing is somewhat dangerous, as I've already bought three. I don't buy music, as a general rule, and in a couple days of playing with the thing, I've already found three songs that I really like. This is a minor miracle.

So Pandora is, like, the best music solution I could ask for for the way I interact with music: I don't have to follow what band is doing what or splitting up or whatever, I don't have to go to clubs or shows or pore through sample tracks at the music store, I don't even have to know the difference between House or Jungle or Dance. Pandora just finds what I like and plays it for me.

Oh, and it's free. Christ! Best deal evar.
link2 comments|post comment

Early Birthday Presents [Aug. 20th, 2008|07:06 pm]

amanofhats
Are a) awesome and b) awesome
After the general crappiness of the past week or so, I take no shame indulging material satisfaction in a few early birthday presents (from my mother and father).

Today, I received:

1) Fatal Frame II: Crimson Butterfly for the PS2 (Yes! I've been looking for this forever. And this copy is not only in great shape--it's brand new!)

2) Da Vinci's Inquest Season 2 on DVD (Awesome police/coroner procedural from the Great White North.)

The wife and I are currently (still) going through the first season of Charmed but maybe I can convince her to watch some homicide drama with me.
link3 comments|post comment

Quick Yoga Post [Aug. 20th, 2008|06:59 pm]

zigguratbuilder
Last night I went back in hardcore. Pounds snuck up on me from my sedentary job where there were none before, and I've crossed my own line. The pendulum has thus swung back to "hardcore". After 90 minutes of yoga last night, I pumped iron until I got "fireworks". Today, I jumped rope and did jumping backs, 1,000 swings of the bokken, and 30 minutes of yoga in my hot uninsulated attic.

Ghetto Bikram Hot Yoga.

Judd, you do this shit for 90 minutes a shot, several times a week?  Holy fucking hardcore.  I think I sweated two pounds away in water!

-Andy
linkpost comment

Proof I Attended GenCon [Aug. 20th, 2008|06:38 pm]

adamdray
[Tags|, , , ]

( You are about to view content that may not be appropriate for minors. )
link8 comments|post comment

[Aug. 20th, 2008|06:41 pm]

merlynspen
Uncharacteristically chilly, for summer, really. It's been a reccurring theme. In some ways, maybe the unfathomable weather is better for me, it goes with my new unfathomable world.

Taking time off before grad school was definitely the right idea. As August heads toward its end, I note that I would definitely not be thirsty for schoolwork, ready to hop into an autumn of structured intellectual pursuits.

That, and I haven't determined which path to pursue. It's been narrowed way down over the last few years, but it still feels pretty intensely like a crossroads, like choosing one way will determine a lot of things. It's basically between law school and film school. (That is to say, law school and film.. school, apprenticeship, something. Who knows which it would be.)
Teaching still flits across my mind every now and then, but that almost feels like it just wants to be a reminder or fallback.
So, law school or film school. I guess that's what the next several months will be spent deciding, and then application processes will begin, most likely.
Or, I could apply to places and then decide from there.

Law school feels like the Responsible Choice, but that doesn't mean that it doesn't feel like something I'd like.
Film school feels like a committment, too, and in that sense, responsible in at least having made a decision, but in a different way.

No. Law school feels like a committment to stability, and film school feels like a committment to creativity.
So which does the creative Capricorn choose?

I'm not sure why they aren't compatible in my head at the moment, but it seems they aren't. Stability or creativity, neither are both. Or at least, neither both for a long time. Film school could lead to creativity and eventually stability, or law school could afford enough stability to be creative on my own down the road.

Shrug.

I'm going to be sad when it gets to be too cold to hang out on the porch. The hammock pretty much rules. That's where I am now, and it's very pleasant. It's getting darkish, actually, so a cup of tea might be in order before moving inside when the moskitoes come out.

Back. Tea steeping.

The problem is that I can get myself excited about either thing. If I start looking into film, checking out internships, looking at classes schools offer, reading about directors I admire, or looking at cinematographers' credentials, think about my other experiences directing.. I want to do that.
But if I think about law school, and the challenges that would offer intellectually, that sounds good, too.

And I can as easily talk myself out of either. I can think of getting through law school, finding the challenges tedious in some ways, not wanting to study for a bar exam, and then being boringly lawyerly. I can think of having shitty internships that I take because they're remotely related to film, not having time or money to actually do what I want to do filmically, and generally not being happy.

You'll note that it never crosses my mind that I can't do either of these things, though. Interesting.
A strength, I suppose, coupled with my recent acknowledgment of the fact that I'm not easy to intimidate, and I adapt uickly to things, walking some line between wide-eyed and jaded that keeps me most of the time from the pitfalls of either, and allows the positives.
Sometimes, that is.

That might come in handy, in either choice. The farther into film you go that doesn't have to do with acting, the less women there are, and the farther into something like law you venture, the more and more ridiculously intelligent people you'll encounter.

But there's a kitty who wants to be on my lap, which is making typing a bit inconvenient.
link1 comment|post comment

Game tracking sites? [Aug. 20th, 2008|03:27 pm]

girl_gamers

[marysia]
Can someone recommend a good site to track the games you've played, are planning on playing, etc? (I'm a bit list obsessed.) I know such sites have been recommended before, but I don't recall any posts recently...
link9 comments|post comment

Realism in Games [Aug. 20th, 2008|01:19 pm]

girl_gamers

[kayay]
[mood | thoughtful]

The release of new in game footage from the upcoming Heavy Rain made me question a few things.

I wonder how much farther developers will try to perfect photorealism, taking an increasing amount of time and money to do so, and if gameplay innovation will suffer because of it. Today’s consoles are capable of a lot, and each manufacturer makes it a point to tout their swanky graphical prowess, but personally the detail of the graphics isn’t the biggest selling point. The photorealism of a gameplay clip or cutscene impresses me, and I love to oggle the latest in game cinematics, but when I stop to think about it, it’s not the sparkle on the water or the bloom effect that makes me love a game. When I first play it may elicit “oohs” and “aahs”, but it’s the gameplay, characters and/or plot that keeps me playing. As I’m battling a boss or fleeing for my life I don’t stop to admire the sky or the texturing of the wall I’m hiding behind. Another thing I realized about realism is how much alike games of this nature start to look while trying to avoid the Uncanny valley. There is definite craftsmanship involved in making the game, but sometimes I feel like the personality of the designer gets lost. Of course, this could be said about other popular graphical styles as well.

On a tangent, though this is slated for the PS3, it reminded me of the question, “Is a more graphically demanding game better?” an issue in particular for PC gamers as games take advantage of the latest and greatest hardware. Running a game in the specified minimum requirements can lead to frustrating issues, but that’s what the box says is all you need. I don’t expect to be able to play a game at the top settings with min specs, but it seems misleading to me if the game won’t at least run decently.
link20 comments|post comment

Systems Hunt [Aug. 20th, 2008|12:33 pm]

roleplayers

[uhlrik]
[Current Location |Orbital Command Center]
[mood | curious]
[music |Something instrumental on my iPod shuffle]

Okay, I'm working on designing a setting for a game that I'll probably* eventually run.

I was going to modify/house-rule Scion to allow for where I want to go for this game, but after researching the game system, perusing the forums etc, I'm having serious second thoughts and thought I'd come to this community for advice. Scion is thematically right, but I'm increasingly feeling that it's systemically wrong. I don't expect that any system out there will fully satisfy everything I want from the get-go, but I enjoy tweaking systems anyhow so that's hardly a huge deal. I'd like to to be as close as possible from the start, however.

I'm not going to go into full details, but here is some of the most pertinent stuff that would impact what system I'll settle on:

Now, as much as I adore Capes, that game's out. I want there to be a clearly defined GM this time out, and I don't want players to be able to retcon the whole plot on a whim and a few dice rolls (*pulls off the mask* "See, it was Old Man Perkins all along!"). I love those things, but they won't work for what I'm trying to do here.

As you can see, my needs are quite specific, and I'll almost certainly have to heavily house-rule any and every system that I encounter to fit. Any suggestions on where to start or what systems would be a fair fit?

*I'm constantly designing settings and either using them or not, though most at least see some use. As I've said elsewhere, if at any point I wasn't designing/modifying/tinkering with settings/ characters/ game systems etc, I just might drop dead.
link42 comments|post comment

The Divided Realm [Aug. 20th, 2008|01:22 pm]

selentic
[Tags|, ]

In the 437th year of Ortwin Goblinslayer's dynasty, the ailing king Magin the Just - seeking to prevent kinstrife - decreed that henceforth the kingdom would be divided between his seven children, each being given a fiefdom to rule as they saw fit. A less wise ruler may have incited the very strife he sought to quench with such an act, but Magin the Just knew his children better than most. 

To his eldest son, Balder, who was born a bastard, the king granted dominion over the island of Stormhaven. For a man of more noble birth being given lordship over the greatest concentration of scum and villiany in the realm might have been seen as an insult, but not for the rough and tumble Balder, who swiftly won the respect of the scallywags with his quick blade and quicker wit. 

To his eldest legitimate child, the princess Anshelma, king Magin gave rulership of the Heartlands, where the lady had enjoyed riding and hunting since she was first big enough to mount a pony.

To his second-born daughter, Gertruda, who had married a prosperous merchant from Breakwater, the king handed control of the entire Seven Cities region along the mouth of the Bluewater. Although the king would not live to see it, this was eventually proven a wise choice, for only a ruler with Gertruda's talent for finance could have staved-off disaster as ably as the princess did during the aftermath of the Great Flood.

Magin's eldest legitimate son, Wacar, recieved his father's blessing to take formal control of the Whitefang Mountains along the realm's northern reach, whose harsh nature and unruly inhabitants the headstrong young warrior had found well suited to his own nature.

To his youngest son, Werther, the king granted the fief of Greenwater and the town of Chandler, perhaps hoping to appeal to the man's bookish nature while still tempting him to get his manicured hands dirty for once. While Werther may not have quite lived up to his father's hopes, the man has proven himself an able administrator for the realm's best agricultural land.

To his third daughter, the first child of his second wife, Irmina, Magin gave the province of Southend, the land of her mother's birth, since the child had always proved herself closer to her mother's family than to his own.

To his youngest, Mara, then only a little girl, king Magin gave dominion over the Western Wilderness, perhaps associating the untamed lands on the edge of the realm with the fiery child busily exploring the forgotten nooks of his palace; Or perhaps the king knew even then what an effective ruler that girl would grow to be. In either case, none of her relatives then begrudged a mere child holding title over a mostly uninhabited expanse of forest.

The capital city, then known as Ortwinburg, was given to none of Magin's children, nor, perhaps fearing it would become a bone of contention, did he keep it for himself. Instead, he turned governance of the entire city over to the Holy Order of Our Lady of Wheels, whose brothers and sisters had, after all, helped his ancestor build the place nearly four hundred years earlier. Today the influence of the Order can be seen everywhere, to such an extent that the realm's former capital is known far and wide as the City of Wheels.

And so, the reign of the last king of the realm came to its end, with Magin the Just living out the remainder of his years in quiet seclusion within the walls of the Palace of Peace, content with his histories and geographies.

Although mocked as "the Divider" by some, Magin's wisdom has proven itself time and again through over thirty years of peace - the Divided Realm has prospered under the stewardships of the seven princelings and Our Lady, despite natural disaster and barbarian raid.

And yet, the wheel turns ever onward... and who but the Lady knows what new strifes the dawn may bring to light?
linkpost comment

D&D in Politics [Aug. 20th, 2008|11:36 am]

jhkimrpg
[Tags|]

In a post on JohnMcCain.com Monday, staffer Michael Goldfarb posted a blog entry entitled "Smears the Left Can Fight For". (Via theRPGsite, Ben Smith, and boingboing)

The post claims,
It may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman's memory of war from the comfort of mom's basement, but most Americans have the humility and gratitude to respect and learn from the memories of men who suffered on behalf of others.


In an earlier McCain.com post titled "NYTimes Editors: Leave Obama Alone!", it described the NYTimes editors by saying "But in their new role as bloggers, the paper's editors seem to have all the intelligence and reason of the average Daily Kos diarist sitting at home in his mother's basement and ranting into the ether between games of dungeons and dragons." (Conservative blogger Ace of Spades claimed that Goldfarg privately apologized to him for that, quoting a tongue-in-cheek response.)

Setting aside the political side for a minute, it is notable that this perception of RPGs is still around -- at least on one side. I don't perceive that D&D players are particularly liberal. In demographics, they do tend towards higher education that correlates with Democratic party leanings -- but they are also strong in the Midwest regionally and to suburban rather than urban areas, which correlates with Republican party leanings.

I think the reference, though, isn't really an impression of D&D players -- but rather an attempt to label the opposing game as geeky losers. I had thought that with much of the mainstream eulogizing of Gary Gygax's passing that such cracks were behind us, but it seems the D&D (and by extension RPGs in general) still have that perception in fairly important circles.

ADDED: Also mentioned on Wired, with amusing comments.
link6 comments|post comment

heyas [Aug. 20th, 2008|03:13 pm]

girl_gamers

[chefjenny]
[mood | curious]

 First time poster, long time lurker here.  Quick question about bioshock:  About how long is the game?  I seem to recall some posts saying it was too short - in that, the player wanted to spend even more time immersed in the game.  I'm really used to play RPGs where 50 hours of gameplay is the minimum, but I remember playing Fable on the PC and being dissapointed it was only 10 hours or so of gameplay.  Mind you, this gave me plenty of motivation to play through again making different choices, but it still was just... short.

So.  How long did it take y'all to play through the whole game?
link2 comments|post comment

navigation
[ viewing | most recent entries ]
[ go | earlier ]